A serious problem with the core of blender is that, it's doesn't support multiple named animations, where this feature is supported in THREE.js Animation, where developers could simply enter the name of a stored animation, and trigger play. So the only solution is to create one single long animation and jump to different parts by the frame number. So this would sort of be a hack and the frames must merge perfectly for a smooth animation. Doing manual animations in code is possible but really difficult, as scenes can get really complex.
This should be a new feature of the next version of blender, GLTF is the supported format for THREE.js
Blender and THREE.js development hurdle
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